Meet the GIMP is on Youtube! Mike AKA Eppic has started this channel and is uploading all the old episodes. Thank You!
I need some dot patterns for a project with Moiré. And so this episode is deveted to building dot patterns out of a grid without grid lines. Misterious? Have a look at the video!
The video ends a bit abrupt. Cinelerra went on strike with the last part of the footage. So some stuff is left as an exercise for you!
00:20 We are on YouTube!
01:00 The Importance of Dots
02:00 The Grid filter makes crosses
03:00 Blurr and Threshold to make circles
04:25 Colour to Alpha – making white transparent
04:55 Patterns for the Bucket Fill
05:50 Measurements in the pattern
07:00 Saving as .pat
08:45 Cropping again – same but different
10:00 Moiree demo
11:00 Getting smaller dots
11:15 No Threshold Tool on transparency
11:20 Curves tool on Alpha Channel
13:30 Cinelerra on strike
You challenged Philippe to make a bill of a currency from scratch. It is a lot more complicated than it looks at the first glance – of course – otherwise I would print some Euro notes at the beginning of the week instead of going into the school for earning my pay. 😉
Bills have a complicated background for discouraging counterfeiters. Philippe analyses the background of a 10 SFR bill from his home country and then combines two images from an analysis of Linux filesystems to the intricate pattern on the right.
The foreground of the note will be finished in his next show.
00:20 Philippe looks at a 10 SFR bill and tells a bit about his home country
04:00 Looking for a motive for the bill – Visual expedition into the Linux file system
06:50 Draging an image from the Web into GIMP
07:00 Two ways of cropping a layer
09:30 Scale the layer to the final size
10:15 Flipping the layer (mirror it)
11:20 Duplicating the layer
12:20 More volume with “self bumping” (bump map explained)
17:00 Texture with Gimppressionist?
18:00 another texture from the web
19:20 Scaling to adjust to the rest of the image – get out the calculator
22:00 Duplicate and adjust
25:20 Reduce to image size
26:00 Making paper structure with Gimpressionist
27:15 Clipping out the dots out of the texture
28:30 Bumping the dots
30:30 A place fot the water mark
32:20 Filling the layer mask with a gradient (blend tool)
35:00 Room for text (bilinear blend)
37:00 Good bye
Philippe was working on bank notes – but it turned out to be a too big task for the available time. The designers of these notes have one thing on top of their minds – make it difficult to copy.
With the money being on the back burner, Philippe made us a bowl of soup – absolutely low on calories and from scratch.
You’ll see how to get a textured plane into the shape of the soup, create reflections and steam and to control the light.
The TOC by wbool63
00:18 Philippe talks about the Bank Note problems
02:30 The soup bowl from scratch
03:10 Prepare the texture layer of the bowl
04:10 Design the rim pattern for the bowl
07:00 Use noise filter and bump map to give a ceramic texture to the bowl
08:55 Map to sphere to create the bowl
10:45 Create shadow for bowl
11:45 Use selective blur from Quickmask for shadow using gradient
14:00 Use perspective tool to clean up shadow
15:30 Fill the bowl; use subtract selections to cut the shape
18:08 Prepare the soup using Whirl and Pinch, Waves and perspective tool
23:30 Make steam, using copied layers and individual Iwarps
29:30 Blur image behind steam
30:50 Shadow from rim onto soup
33:50 Phillipe recaps actions, goodbye
But in reality this sign was made from scratch by Philippe, with a generous amout of bump mapping and applying plasma. Two things are to be thought about – making this three dimensional and getting the age effects right. Rust blooms and runs and so there are several ways to go to emulate it.
Every time I watch one of these shows I am stunned by the ease of making a three dimensional effect with some simple shadows.
Do you have any ideas for future “From Scratch” shows? Post them here in the comments or go to the forum! It’s not that we are running out of ideas really soon, but a little input from you would be very appreciated.
Philippe has a problem with Software Patents – and so he makes a headstone for them.
Todays topic is simulating a stone carving. Again Philippe starts with an analysis of the real world: how do we perceive the depth of a carving? It’s not only a drop shadow, like in so many illustrations. For “believability” additional highlights and some effects from dirt and imperfections are also important. Then he constructs these details in a very convincing way.
After reading all your comments to this post and tracing back the origin of the mail I found out that this upcoming device is not from China but Chile. 😉 It’s only two letters difference…. OK, it’s a fake – but you should have seen this at one glance. Which device for nerds is shown with a bearded guy and not with someone female and near 20? 😉 Thank you to the people who recognized Philippe and kept their fingers away from the keyboard.
Philippe shows today how to make a mock up of a device with buttons and more and to combine it with a photograph.