To get something festive to drink over the holidays I have ordered a special MTG-Beer from a brewery. It’s finest Pils in a can with Wilber on it! (Why a can and not a bottle – there is no “Make a Bottle Filter” in GIMP.)
In this episode I explore the Map to Object filter. It can render an image on a plane, a box, a sphere and a cylinder. The default dimensions of the cylinder are that of a beer can. Quite significant insight into the world of programmers. (BTW, the box preset is a cube, not a pizza box…..)
But before that is a look back onto the last show. Saul Goode shows a much easier way to generate patterns with the clipboard and I explain how I got the dots of different sizes in the blog image.
For all of you a happy holiday!
I hope to be back still in this year, so I’ll keep the new year wishes for later. As a distraction the 28c3 is coming up 10 minutes away from my home. I got no tickets but hope to get in there at night and watch some stream on the day.
00:30 The Clipboard is a Pattern!
03:45 Create a Layer from a Brush
05:00 Pull things around on the UI
05:10 Pattern with variable dot size
06:55 Gimpressionist – to be explored later
07:10 Steve Czajka’s Calligraphy
08:00 “Map to Object” Filter: Plane, Box, Spere and Cylinder
10:50 Light in the Map to Object filter
11:50 Material in the Map to Object filter
14:30 again Light in the Map to Object filter
17:20 Making a second copy of an image by pulling it on the tool box
18:00 Adding a border to the top and bottom
Meet the GIMP is on Youtube! Mike AKA Eppic has started this channel and is uploading all the old episodes. Thank You!
I need some dot patterns for a project with Moiré. And so this episode is deveted to building dot patterns out of a grid without grid lines. Misterious? Have a look at the video!
The video ends a bit abrupt. Cinelerra went on strike with the last part of the footage. So some stuff is left as an exercise for you!
00:20 We are on YouTube!
01:00 The Importance of Dots
02:00 The Grid filter makes crosses
03:00 Blurr and Threshold to make circles
04:25 Colour to Alpha – making white transparent
04:55 Patterns for the Bucket Fill
05:50 Measurements in the pattern
07:00 Saving as .pat
08:45 Cropping again – same but different
10:00 Moiree demo
11:00 Getting smaller dots
11:15 No Threshold Tool on transparency
11:20 Curves tool on Alpha Channel
13:30 Cinelerra on strike
In this video I’ll review the “GIMP 2.6 Cookbook” by Juan Manuel Ferreyra. It is available as e-book and “dead tree edition”. The book is filled with dozens of easy to follow recipes (with a few glitches in them), covering creating graphics, working on photos and doing stuff for web design. There is not much background information in there, you have to be the right learning type to enjoy it. (I got a free e-book for review.)
To test the book I “cooked” the recipe for making a rubber stamp. It worked out quite well. On the way I found a filter that I had never seen before.
Finally I show how much the print dialogue in GIMP 2.7 has improved since 2.6. A lot of usability thoughts have gone in there.
The video filesize is too large – I am working on shrinking i further. But I wanted to get the show out.
[flattr /]There was a question left open in the last show: How to create a random pattern of particles that follow a gradient in density.
I got three answers. One from Benton – just use a brush with absurdly high jitter. Then I got the help that I asked for from Philippe and finally thought about a way myself. I started with Philippe’s tutorial for making a starfield.
And I recommend the Youtube channel of GimpTricks.
The TOC (by Kevin)
00:25 Welcome to GimpTricks ??
01:02 Welcome to Meet The Gimp
01:40 Benton’s solution to the random particles problem:
02:40 – Set Jitter on the paintbrush tool by typing
03:45 – Adjust the jitter to change the density
05:18 Philippe’s solution:
05:34 – Put a gradient on a quickmask
06:05 – Add noise to the gradient and fill the selection with black
06:47 – Use the threshold tool to adjust the density
07:17 Rolf’s solution:
07:33 – Fill a black layer with HSV Noise
08:48 – Add a new transparent layer in subtract mode
09:03 – Fill the subtraction layer with a gradient
09:50 – Use the threshold tool to control the density
10:45 – Bigger blobs needed
10:50 – Select the blobs using the colour selection tool and fill with blue
11:16 – Stroke the selection and Gaussian blur the blobs
12:45 – Use a picture instead of a gradient
14:51 The End
[flattr /]I am doing some homework for school this time. Getting a balloon up into the air and making air molecules visible. All with GIMP. 😉
We have a new interactive white board at school. And I try to make a series of images of a balloon for a physics lesson. I am using layers, paths, selections and more – a lot of stuff for some simple drawings. Philippe could have done this better, I fear. 😉
01:20 Setting up the UI in GIMP 2.7
03:10 Homework for my school
04:20+x New image
04:55 Freehand selection filled with colour
06:05 Naming layers
06:45 Drawing a circle
07:30 Combining selections
08:20 Storing a selection as a path
08:35 Filling a selection with a gradient
09:30 Drawing with the pen tool (straigt lines too)
12:00 Layers and layer groups
13:00 Cropping a layer group
13:55 Restoring a selection from a path
13:55 Outline for a path or selection
16:50 Painting air molecules (trying…)
19:35 Fuzzy brush with hard outline ….
22:10 …because of the missing alpha channel
23:30 Filling a layer with a pattern
24:20 The clipboard as a pattern
25:20 A bit of physics
26:20 Moving a selection or path
29:15 Making several images out of a pack of layers
29:30 Balloon physics
31:15 Saving the image – way too late!
Steve Czajka blogs about calligraphy in GIMP. Once a week he shows his newest work (like the one here) and writes a tutorial about what he has done. I have just skimmed this site – and I am impressed. The combination of manual skill with pen and paper and the processing with GIMP and Inkscape give really impressive results.
The image on the right has another important quality. Several elements in it come from different artists who have licensed their work under Creative Commons. By sharing their work they enable others to use it further and in new combinations.
Next week I’ll post another little bit here. It will be a challenge for you and you will need a tie. 😉
Philippe was working on bank notes – but it turned out to be a too big task for the available time. The designers of these notes have one thing on top of their minds – make it difficult to copy.
With the money being on the back burner, Philippe made us a bowl of soup – absolutely low on calories and from scratch.
You’ll see how to get a textured plane into the shape of the soup, create reflections and steam and to control the light.
The TOC by wbool63
00:18 Philippe talks about the Bank Note problems
02:30 The soup bowl from scratch
03:10 Prepare the texture layer of the bowl
04:10 Design the rim pattern for the bowl
07:00 Use noise filter and bump map to give a ceramic texture to the bowl
08:55 Map to sphere to create the bowl
10:45 Create shadow for bowl
11:45 Use selective blur from Quickmask for shadow using gradient
14:00 Use perspective tool to clean up shadow
15:30 Fill the bowl; use subtract selections to cut the shape
18:08 Prepare the soup using Whirl and Pinch, Waves and perspective tool
23:30 Make steam, using copied layers and individual Iwarps
29:30 Blur image behind steam
30:50 Shadow from rim onto soup
33:50 Phillipe recaps actions, goodbye
But in reality this sign was made from scratch by Philippe, with a generous amout of bump mapping and applying plasma. Two things are to be thought about – making this three dimensional and getting the age effects right. Rust blooms and runs and so there are several ways to go to emulate it.
Every time I watch one of these shows I am stunned by the ease of making a three dimensional effect with some simple shadows.
Do you have any ideas for future “From Scratch” shows? Post them here in the comments or go to the forum! It’s not that we are running out of ideas really soon, but a little input from you would be very appreciated.