Philippe takes a forum thread about “texture wrapping” and turns it into a tutorial. During the process he got a real nice tree bark.
With texture wrapping you can give a flat texture the look of being on the surface of a 3-dimensional body. This is the domain of Raytracers and 3D programs like Blender. But for that you need a mathematical model of the body in question. This is not available in photographies.
00:50 – Concept
02;50 – Forum discussion
05:00 – Accentuating value contrast
06:10 – Choosing and resizing a texture
08:20 – Masking
16:10 – Giving volume to the texture
22:00 – Setting layer mode and tuning
22:40 – Enhancing the shadows using a contrasted color channel
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